The pew-pew action here really is quite poor – something that isn’t in any way helped by the addition of motion controls – and until you find some way to reliably deal with your enemies that works for you (we prefer to charge, strafe and stun them as much as possible) you will die. It is, in fact, manned by a rather large garrison of Imperial forces, and armed only with a selection of uniformly bad guns and thermal detonators with a laughably tiny blast radius, it’s up to you to face off against this army of braindead stormtroopers who constantly zig-zag around in front of your blasters making them nigh on impossible to shoot. Things kick off with Kyle and his partner Jan Ors investigating a supposedly deserted Imperial Outpost on the planet of Kejim. This is a game that locks everything that makes it so highly-rated behind a long and arduous trek through some very poorly-designed opening levels full of terrible puzzles and awkward gunfights against dodgy enemy AI. Some of this is down to the fact it’s such an old game at this point, and archaic design decisions are to be expected however, just as much can be attributed to a deeply problematic and badly-judged start to proceedings that was just as annoying back in the day as it is now. For around about the first four-to-five hours of your adventures as bad-ass intergalactic mercenary Kyle Katarn, things are pretty bad. Well, let’s get the negative stuff out of the way first.
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